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AI Insights · Timothy · July 2022

Top 5 Boxing Games Performance in Netherlands Q2 2022

Discover the performance trends of the top 5 boxing games in the Netherlands for Q2 2022, including weekly downloads, revenue, and active users.

Top 5 Boxing Games Performance in Netherlands Q2 2022

In Q2 2022, the top five boxing games in the Netherlands showed varied performance across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the trends for each game on a unified platform.

EA SPORTS™ UFC® 2 from Electronic Arts saw revenue fluctuate, peaking at around $505 in the last week of May. Weekly downloads ranged from 749 to 1.6K, with noticeable spikes in mid-May and late June. Active users ranged from 4.5K to 6.1K, with a slight overall decline towards the end of the quarter.

Boxing Star: Real Boxing Fight by THUMBAGE experienced a peak in revenue at approximately $684 in the week of May 23. Weekly downloads mostly stayed below 300, except for a surge to 541 in April. Active users peaked at 1.4K in mid-April but generally hovered around 700-800 for most of the quarter.

Real Boxing 2 from Vivid Games S.A. saw a significant increase in revenue, reaching about $467 in late May. Weekly downloads showed a strong upward trend, peaking at 2.3K in mid-June. Active users also increased, starting from 622 and reaching up to 3.3K by mid-June.

WWE Mayhem by Reliance Games had a steady revenue, with a peak of $350 in mid-May. Weekly downloads were relatively stable, with a noticeable increase to 622 in mid-May. Active users saw minor fluctuations, peaking at 903 in late May.

Burrito Bison: Launcha Libre from Kongregate maintained consistent revenue, with a peak of $175 in early May. Weekly downloads were steady, ranging from 117 to 386, with active users consistently around the 1.1K mark throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022